AW 2.0
App Description:
There is a place where trigonometric ratios are perfect and the traditional laws of physics have no place.
In this place, you will do battle where there isn’t a distinction between good and evil, and you who have to fight in the weakest side. Good luck!
Your mission won’t be easy, you must beat 10 types of different enemies.
You can play alone or in cooperative mode with two or more friends with bluetooth connectivity.
4 GAME MODES:
- Normal Dual: Destroy the largest number of enemies with a multi-directional spaceship.
- Normal Mono: Destroy all your enemies but this time with a unidirectional spaceship.
- Cruces: The enemies attack vertically and horizontally.
- Pacific: You don’t have armament. You will have to dodge your enemies and detonate explosives stay alive.
ARMAMENT:
- Normal bullets: Various calibres.
- Boing bullets: Bounce off the walls.
- Rockets: They lock on the enemies and destroy them.
- Missiles: On impact they destroy all enemies in range.
- Guided Missiles: Similar effect of normal missiles, but lock onto enemies.
- Nitro Bomb: They destroy all enemies on the screen.
- Atomic Bomb: They destroy all enemies on the screen and those who arrive in within five seconds.
- DeadWave: A wave of a hundred of small remote controlled bullets which kill everything in their path.
Powerups: Multiple types which give you special upgrades for a period of time.
MAIN FEATURES:
- 4 game modes.
- 24 level campaign mode.
- Co-op, Cooperative Multiplayer. (Bluetooth)
- High Performance (500 particles, 40 enemies and more than 15 effects in screen at the same time smoothly 40FPS).
- Use your own iPod music as the soundtrack for the game.
- Configurable control and cameras.
- Great variety of enemies, weapons, and ships.
- OpenFeint integration.
- 12 achievements
- 4 leaderboards
- From very easy to very hard gameplay.
Probably the best space-shooter for iPhone.

tio eres un crack el juego es la bomba.
AbstractWar 2.0 game Review:
http://www.mackinando.com/juegos/abstractwar-2-0/
Pues yo estaba con el tema de desarrollar algo en open gles a pelo porque había visto algún que otro desarrollo en cocos y el framerate no parecía muy fluído…pero visto lo visto me parece que le voy a echar un ojo!.. congratulations por el juego, los que somos de la época del spectrum te saludamos.
Pues el framerate es muy fluido ya que cocos2d es muy sencillo.
Hi. Love the game, a little dissapointed that there is no music for the game. I would like to compose music for the game free of charge as long as you credit me for it on the title screen. Email me if you would like me to do this for you. I use Native Instruments virtual instruments so the quality would be very high.
Super-Duper site! I am loving it!! Will come back again – taking your feeds too now, Thanks.